Ghost deer, talking dogs and headless horsemen. Skyrim at its finest.

While in Falkreath, a small village in the South, I spoke to a guy locked in a prison. He fed me a very emotional story about him being cursed, not being able to control himself and killing an innocent little girl. So, like any decent hero, I agree to help him out.

He then sticks a cursed ring on my finger, gets out of jail on his own and then takes off. The bastard tricked me!

Now, I’m stuck trying to hunt down a damn deer who won’t stop running. I chased that damn deer halfway around the map.

About 1 goddam hour later, I saw the bloody thing in the distance, on a small island, in the middle of a lake. And pissed off as I was, I threw about a dozen fireballs at it, until it finally decided to be a good sport and DIE.

But the deer then decided it shouldn’t let me get off this easily and it turned into a ghost. Just to have me go back and kill the guy I initially talked to. Fine, I’ll do it!

Just as I turn around to go after that guy, a dog comes out of the water and starts talking to me. I’m serious!

The dog’s name was Barbas and he apparently wanted me to reunite him with his master, Clavicus Vile, who was a Daedra. Oh, and in case I forgot to mention, chasing that deer for over 1 hour, was also part of a Daedra’s quest, Hircine’s “Ill Met By Moonlight” quest. So yeah, this wasn’t going to end well.

So, now I get out of that lake and start heading down the road, followed by my new talking dog companion.

And if you think this was weird enough, a horseman passes me by.

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But he was nice enough not to say anything (or maybe he couldn’t, because he had no head) and just rode off, minding his own business.

But for some reason, I have a feeling I haven’t seen the last of him.

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3 Responses to “Ghost deer, talking dogs and headless horsemen. Skyrim at its finest.”

  1. Chris says:

    The talking dog barabas is the ultimate companion. I’ve used him to get from level 20 to 35. Because he’s quest related he is immortal and can be used as the ultimate damage spunge. Whereas other companions “freeze” when they take enough damage this isnt the case with barabas. The enemy will keep attacking this companing which takes there attention of of you wich allows you to attack the attackers without taking damage.

    Too bad the dog doesn’t talk more like the companions in the old baldur’s gate titles.

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